Quick Charge Mod Destiny 2
Charged with Light is one of Destiny 2's most complicated mechanics. This unique mechanic allows players to create builds centered effectually unique traits. Increased harm, damage resistance, and spawning constant Special ammo are but a few things these mods tin do.
You tin can only obtain these mods from Banshee-44 currently, and then you lot'll want to be purchasing whatever mods he sells. With 38 Charged with Light mods, it tin can be somewhat tough figuring out how each 1 works and which ones are worth getting. That's what this guide is for. Nosotros'll give an in-depth await at every Charged with Lite mod in Destiny 2, covering everything from its effects to any special mechanics information technology has.
Updated March 13th, 2022, by Charles Burgar: We've updated this buildcrafting source to include up-to-date values and data pertaining to every Charged with Lite mod. We've updated Protective Light to reverberate recent nerfs, added more info for certain entries, and nosotros've made a new tabular array of contents to make navigating this commodity much easier.
Table Of Contents
Argent Ordnance
Silver Ordnance: While Charged with Lite, readying or firing a Rocket Launcher grants it increased damage and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light.
Affinity | Solar |
---|---|
Cost | five Energy |
Effect | While Charged with Light, Rocket Launchers bargain 20-forty% increased damage and reload faster. |
Consumes | x1 Charged with Light |
Stack Effect | One Modern: xx% bonus damage |
Two Mods: 25% bonus impairment | |
Three Mods: 35% bonus harm | |
Four Mods: 40% bonus damage |
Silverish Ordnance does non stack with Weapons of Light, High-Energy Fire, or other damage buffs.
When y'all have Charged with Light stacks, a buffed named "Godslayer Warheads" will brandish on your screen. Damaging a target volition remove a stack of Charged with Calorie-free after ane second. Rocket Launchers with multiple rockets in their tube, such as Truth, tin fire multiple rockets before the buff expires. While the vitrify is active, your Rocket Launcher will reload much faster likewise. Damaging multiple targets while Godslayer Warheads is active will merely consume ane stack of Charged with Light.
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Blast Radius
Blast Radius: Become Charged with Lite by rapidly defeating multiple combatants with Grenade Launchers or Rocket Launchers.
Affinity | Solar |
---|---|
Price | 3 Energy |
Result | Double kills with Grenade or Rocket Launchers grant Charged with Light stacks. |
Grants | x1 Charged with Light |
Stack Effect | Grants an additional Charged with Light stacks per mod |
Using 2 of these mods allows you to maintain High-Free energy Fire using just a Grenade Launcher.
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Accuse Harvester
Charge Harvester: While you are non Charged with Low-cal, any kill or help has a pocket-sized cumulative hazard to crusade y'all to become Charged with Light. -10 to the stat that governs your class power recharge rate.
Affinity | Void |
---|---|
Cost | 3 Energy |
Event | Kills grant ~10% cumulative chance to become Charged with Light. |
Hunter: -10 Mobility | |
Titan: -10 Resilience | |
Warlock: -10 Recovery | |
Grants | x1 Charged with Light |
This modernistic merely works while y'all have no Charged with Light stacks. Once you obtain a stack, Charge Harvester won't grant farther stacks.
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Charged Up
Charged Upwards: Allows for i additional stack of Charged with Light.
Affinity | Solar |
---|---|
Toll | two Free energy |
Upshot | +1 Charged with Light stack cap |
Stack Effect | Increases your Charged with Light stack cap; maximum cap is 4. |
This modernistic stacks with Supercharged, giving you a maximum Charged with Light stack cap of five. Y'all cannot exceed x5 Charged with Light stacks, regardless of how many Supercharged and Charged Up mods you have installed.
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Empowered Cease
Empowered Finish: Get Charged with Light by finishing a combatant, consuming one-tenth of your Super energy.
Affinity | Universal |
---|---|
Cost | 1 Energy |
Effect | Finishers grant x1 Charged with Light, consuming 10% Super energy |
Grants | x1 Charged with Light |
If you have other finisher mods that drain Super energy, Empowered Finisher stacks additively with them.
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Energy Converter
Energy Converter: While Charged with Light, using your grenade set on grants you Super energy, consuming all stacks of Charged with Light. The more stacks you accept, the more energy you gain, up to a maximum of fifty% of your Super energy. -ten Discipline.
Affinity | Void |
---|---|
Cost | iv Energy |
Effect | Mod Upshot: Throwing your grenade grants Super energy, consuming all stacks of Charged with Light. Only grants up to the showtime 50% of your Super. |
Stat Penalty: -ten Discipline | |
Consumes | All Charged with Light stacks |
Energy Converter volition only regenerate the commencement fifty% of your Super bar. Later y'all reach fifty% Super energy, throwing a grenade will non swallow Charged with Light stacks nor give Super free energy. If you are just shy of 50%, Energy Converter volition grant Super energy up to 50%, consuming all Charged with Low-cal stacks regardless of how much Super energy was given.
Obtaining multiple Charged with Calorie-free stacks makes this mod significantly better:
Super Returns Per Stack | |
---|---|
One Stack | 5% |
Two Stacks | x% |
Three Stacks | 15% |
Four Stacks | 20% |
Five Stacks | xl% |
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Extra Reserves: While Charged with Light, defeating combatants with Void impairment grants a chance to drop Special ammo, This upshot consumes all stacks of Charged with Lite. The more than stacks you have, the higher your chance of gaining the ammo drop. -x Intellect.
Affinity | Void |
---|---|
Cost | 3 Energy |
Event | Mod Effect: While Charged with Light, Void kills can drib Special ammo. |
Stat Penalty: -10 Intellect | |
Consumes | All Charged with Calorie-free stacks |
Multiple Charged with Calorie-free stacks seem to massively increase the chance of Special ammo dropping, nearly guaranteeing a driblet at x5 Charged with Light stacks. Whatever Void damage can proc Actress Reserves, not merely Void weapons.
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Firepower
Firepower: While Charged with Calorie-free, regain a portion of your grenade energy when you use your grenade, consuming one stack of Charged with Light.
Affinity | Solar |
---|---|
Cost | 4 Free energy |
Result | While Charged with Light, throwing your grenade grants 15-threescore% grenade energy. |
Consumes | x1 Charged with Lite |
Stack Consequence | One Mod: xv% increased grenade regeneration |
Ii Mods: 30% increased grenade regeneration | |
Three Mods: 45% increased grenade regeneration | |
Four Mods: 60% increased grenade regeneration |
The amount of grenade free energy provided is static, regardless of how many Charged with Light stacks you have or your Discipline stat. The just fashion to modify it is to wear multiple Firepower mods. Wearing multiple Firepower mods does non increase the Charged with Calorie-free stacks consumed, but the amount of energy gained.
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Heal Thyself
Heal Thyself: While you are Charged with Calorie-free, grenade last blows heal you and consume one stack of Charged with Lite.
Affinity | Solar |
---|---|
Cost | four Free energy |
Outcome | While Charged with Low-cal, grenade kills heal 25-100% of your health and shields. |
Consumes | x1 Charged with Lite |
Stack Upshot | 25% increased health recovered; caps at 100% |
Terminal blows from Stasis grenades are extremely inconsistent, as shatter kills don't count as grenade final blows. Use this mod with Light subclasses for better results.
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Heavy Handed
Heavy Handed: While Charged with Light, regain half of your melee energy when you use a charged melee ability, consuming ane stack of Charged with Light.
Affinity | Arc |
---|---|
Cost | vii Free energy |
Effect | While Charged with Calorie-free, melee abilities refund 50% melee energy. |
Consumes | x1 Charged with Light |
Secondary Upshot | While three or more than enemies environment you, kills with Fusion Rifles, Shotguns, Sidearms, or Submachine Guns add together ammo for that weapon to your reserves. |
The ammo granted by the secondary effect is equivalent to an ammo finder brick, providing one shot straight to your reserves. Ammo gained this way is non affected by ammo finder mods. Using the same weapon category in 2 slots volition grant ammo to both weapons on impale, excluding Heavy weapons.
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High-Energy Fire
High-Energy Burn down: While Charged with Calorie-free, gain a bonus to weapon harm. Each defeated combatant consumes one stack of Charged with Low-cal.
Affinity | Universal |
---|---|
Price | four Energy |
Outcome | While Charged with Lite, your weapon bargain 20% increased damage. |
Consumes | x1 Charged with Light on kill |
High-Energy Burn does not stack with Weapons of Light, Well of Radiance, or other damage buffs.
This mod works confronting Guardians in PvP environments and stacks with weapon damage perks and the Radiant vitrify from Solar.
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Kindling The Flame
Kindling the Flame: While Charged with Low-cal, reviving a downed Guardian gives y'all a outburst of healing, consuming one stack of Charged with Low-cal.
Affinity | Solar |
---|---|
Cost | 2 Energy |
Consequence | While Charged with Light, reviving a downed Guardian heals you for 25-100%. |
Consumes | x1 Charged with Calorie-free |
Stack Result | One Mod: 25% increased healing |
2 Mods: 50% increased healing | |
Three Mods: 75% increased healing | |
4 Mods: 100% increased healing |
Excess healing does not create an overshield.
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Lucent Blade
Lucent Blade: While Charged with Light, dealing damage with a sword gives yous bonus Sword harm for 5 seconds, consuming one stack of Charged with Lite.
Analogousness | Arc |
---|---|
Cost | four Energy |
Consequence | While Charged with Light, striking an enemy with your Sword grants a 35% damage buff for five seconds. |
Consumes | x1 Charged with Light |
Secondary Effect | Greatly increases the accuse rate for your equipped Swords. |
Lucent Bract does non stack with Weapons of Calorie-free, Well of Radiance, or other harm buffs
Charge charge per unit refers to your Sword's Guard energy, assuasive you to heavy attack enemies and deflect enemy projectiles. The charge charge per unit increase is immense.
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Powerful Friends
Powerful Friends: When you become Charged with Light, nearby allies also go Charged with Lite, if they are not already.
Affinity | Arc |
---|---|
Toll | iv Energy |
Effect | When you become Charged with Lite, nearby allies also become Charged with Light. |
Grants | x1 Charged with Light |
Secondary Effect | +twenty Mobility |
A common strategy for PvP builds is to use Powerful Friends and Radiant Light together, granting +20 Mobility and +20 Strength to your build for little investment. Should an ally exist using Powerful Friends when you go Charged with Calorie-free, you'll gain x2 Charged with Light instead of just one stack.
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Precisely Charged
Precisely Charged: Get Charged with Light past getting multiple rapid precision last blows with Linear Fusion Rifles or Sniper Rifles. -x Discipline.
Affinity | Void |
---|---|
Toll | one Free energy |
Issue | Mod Effect: Precision double kills from Sniper Rifles or Linear Fusion Rifles grant one Charged with Light stack. |
Stat Penalty: -10 Discipline. | |
Grants | x1 Charged with Lite |
To receive the Charged with Light stacks, yous'll need to land two precision final blows in a very short flow.
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Precision Charge
Precision Charge: Become Charged with Calorie-free by speedily defeating combatants with precision kills from Bows, Manus Cannons, and Scout Rifles. -x Force.
Affinity | Void |
---|---|
Cost | 2 Energy |
Effect | Mod Effect: Precision multikills from Bows, Hand Cannons, or Sentry Rifles grant ane Charged with Calorie-free stack. |
Stat Punishment: -10 Subject | |
Grants | x1 Charged with Lite |
Yous'll need to land around three kills in quick succession with the weapons listed to gain a Charged with Light stack. Since Hand Cannons are meta in Destiny's Crucible, this mod is a solid choice for PvP.
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Protective Calorie-free
Protective Low-cal: While Charged with Calorie-free, you lot proceeds significant damage resistance against combatants when your shields are destroyed. This effect consumes all stacks of Charged with Light. The more stacks consumed, the longer the harm resistance lasts.-x Strength.
Affinity | Void |
---|---|
Price | two Free energy |
Effect | Modernistic Upshot: While Charged with Light, proceeds 10% damage resistance for 5-20 seconds when your shields pause. |
Stat Penalty: -x Strength | |
Consumes | All Charged with Light stacks |
Significant damage resistance is misleading. This mod only grants 10% impairment resistance while agile. For comparing, chest DR mods give 25%, and Well of Tenacity grants 50%. Information technology besides no longer extends the elapsing of more powerful DR sources as of The Witch Queen expansion.
Protective Light's impairment resistance carries over to your shields if they regenerate. If your shields intermission again when Protective Lite is active, its elapsing will reset. The duration is based on how many Charged with Light stacks are consumed. The exact values are listed below:
Protective Light Stack Duration | |
---|---|
One Stack | five seconds |
Two Stacks | 10 seconds |
Three Stacks | 12 seconds |
Four Stacks | 15 seconds |
Five Stacks | 20 seconds |
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Quick Accuse
Quick Charge: Become Charged with Lite by rapidly defeating multiple combatants with Fusion Rifles or Shotguns.
Affinity | Arc |
---|---|
Cost | 5 Free energy |
Consequence | Double kills with Fusion Rifles or Shotguns grant one stack of Charged with Calorie-free. |
Grants | x1 Charged with Light |
Secondary Effect | Greatly increases the ready speed of Fusion Rifles, Shotguns, Submachine Guns, and Swords. |
The ready speed bonus from Quick Charge is slightly weaker than a dexterity modernistic on your arms, granting around +25 handling with no boosted scalars. This upshot does stack with dexterity mods and handling-boosting Exotics.
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Radiant Light
Radiant Calorie-free: Casting your Super causes nearby allies to become Charged with Light.
Analogousness | three Free energy |
---|---|
Cost | iii Energy |
Effect | Casting your Super makes nearby allies become Charged with Light |
Gives | x1 Charged with Lite |
Secondary Effect | +xx Force |
Radiant Lite has first-class synergy with Powerful Friends, allowing any build to obtain +20 Mobility and Forcefulness for little effort.
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Reactive Pulse
Reactive Pulse: While Charged with Light, when you take damage while surrounded past combatants, you emit a outburst of damaging Arc energy, consuming one stack of Charged with Light.
Affinity | Arc |
---|---|
Toll | 3 Energy |
Consequence | While Charged with Lite, taking harm while surrounded releasing chain lightning. |
Consumes | x1 Charged with Calorie-free |
Secondary Upshot | Gain a powerful overshield while performing your finisher. |
Reactive Pulse no longer activates Arc-based effects, such every bit Crown of Tempest's Conduction Tines or Trinity Ghoul'southward Exotic perk. The lightning impairment is lackluster, incapable of killing Thrall that match your Power level. All the same, most enemies striking by Reactive Pulse's AoE blast volition be staggered for a few seconds.
The secondary effect grants a 100-point overshield while you lot're performing a finisher. The overshield lasts for a second afterward the finisher ends.
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Shield Intermission Charge
Shield Break Charge : Get Charged with Light past breaking a combatant shield with the matching energy type.
Affinity | Universal |
---|---|
Price | 1 Energy |
Upshot | Become Charged with Low-cal by breaking a shield with a matching damage type |
Grants | x1 Charged with Light |
Shield Break Charge only works against PvE enemies.
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Stacks On Stacks
Stacks on Stacks: Gain an extra stack of Charged with Light for every stack you gain. -10 Recovery.
Analogousness | Void |
---|---|
Toll | 4 Energy |
Consequence | Mod Upshot: Gain twice as many Charged with Lite stacks equally normal. |
Stat Punishment: -10 Recovery |
Stacks on Stacks works with every modern that grants Charged with Light, some notable being Radiant Light to Taking Charge. This modern has a powerful interaction with Elemental Charge. If you grab an elemental well that matches your subclass element, Stacks on Stacks will grant four Charged with Lite stacks, not 3.
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Striking Lite
Hit Low-cal: While Charged with Light, defeating combatants with melee impairment and Swords spawns 1 Orb of Power for your allies and consumes one stack of Charged with Lite.
Analogousness | Arc |
---|---|
Price | 5 Energy |
Outcome | While Charged with Light, melee and Sword kills spawn an Orb of Power for allies. |
Consumes | x1 Charged with Calorie-free |
Secondary Effect | Gain 25% damage resistance confronting combatants while sprinting. |
The Orb of Power from Hit Light only spawns for your allies and is equivalent to a weak Orb of Power (those spawned from helmet mods). This mod'due south secondary effect grants 25% damage resistance while sprinting, although this event simply works against PvE enemies.
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Supercharged
Supercharged: You lot can have two additional stacks of Charged with Low-cal, upwards to a maximum of 5.
Analogousness | Solar |
---|---|
Costs | 5 Energy |
Effect | +ii to your Charged with Light stack cap |
Stack Outcome | Increases your Charged with Calorie-free cap to five; more than ii Supercharged mods practice zilch |
With Supercharged equipped, your maximum Charged with Lite cap tin reach v. Since 1 Supercharged mod increased your cap from two to iv, it's recommended that you lot pair this mod with Charged Up instead of a 2d Supercharged modern.
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Surprise Attack
Surprise Attack: While Charged with Low-cal, reloading or readying a Sidearm will consume all stacks of Charged with Calorie-free and catechumen them into stacks of a major damage buff, which are depleted equally yous damage combatants with that Sidearm. -10 Intellect
Affinity | Void |
---|---|
Cost | i Energy |
Effect | While Charged with Low-cal, proceeds a 40% (35% in PvP) damage increment to Sidearms later on reloading or readying them. The buff lasts for a variable number of shots. |
-ten Intellect | |
Consumes | All Charged with Light stacks |
Surprise Assail does not stack with Loftier-Energy Fire, Well of Radiance, or other impairment buffs.
The Witch Queen expansion buffed this modernistic without any patch notes declaring such. Surprise Assault now gives a 40% harm vitrify to sidearms in PvE, from 35%. It nevertheless gives a 35% damage buff in the Crucible.
After yous reload or ready a Sidearm, the "Charged Magazine" buff appears, displaying how many rounds you lot take that will bargain increased damage. This vitrify is only consumed when you hitting a target; missing bullets don't consume Charged Mag stacks. Y'all cannot refresh this buff until yous lose all Charged Magazine stacks, either by swapping your weapon or using all overcharged bullets.
Each Charged with Low-cal stack grants five stacks of Charged Magazine, upwardly to a cap of 25.
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Sustained Accuse
Sustained Accuse: Become Charged with Calorie-free past rapidly defeating combatants with Motorcar Rifles, Trace Rifles, or Machine Guns. Additional copies of this mod increase the time immune between combatants that are defeated.
Affinity | Solar |
---|---|
Price | 4 Energy |
Grants | x1 Charged with Light |
Stack Effect | +one seconds immune betwixt kills |
Y'all'll need to land around 4 rapid kills to activate Sustained Charge. Copies of this mod permit for more time between each kill.
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Swift Accuse
Swift Charge: Become Charged with Light by rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns.
Affinity | Arc |
---|---|
Toll | five Energy |
Grants | x1 Charged with Light |
Secondary Event | Pulse Rifle final blows in PvE can drop Special ammo for allies |
Similar to Sustained Charge, y'all'll need around four rapid kills to obtain a stack of Charged with Light.
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Taking Charge
Taking Charge: Get Charged with Light by picking up Orbs of Power.
Affinity | Universal |
---|---|
Cost | 3 Energy |
Event | Orbs of Power grant x1 Charged with Light |
Grants | x1 Charged with Lite |
This is easily the best means of condign Charged with Light in Destiny 2. Orbs of Power generated from helmet mods can activate Taking Accuse.
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Quick Charge Mod Destiny 2,
Source: https://www.thegamer.com/destiny-2-all-charged-with-light-mods-explained/
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